Home Tech News Terraria developer Re-Logic is giving $100,000 to two open-source game engines amid Unity debacle

Terraria developer Re-Logic is giving $100,000 to two open-source game engines amid Unity debacle

by Norman Scott

Unity, one of the world’s leading game engine developers, faced significant backlash recently when it announced plans to charge developers fees every time a game using its engine is installed. The decision was met with anger, and there were talks of potential class action lawsuits. However, amidst the controversy, Terraria developer Re-Logic has stepped in to support alternative open-source game engines and promote their use as an alternative to Unity.

In a strongly worded post on social media platform X, Re-Logic condemned Unity’s move as “predatory” and criticized the “underhanded” way in which the fee changes were rolled out. The developer expressed disappointment in seeing years of trust cultivated by Unity being cast aside for what it deemed as another attempt to squeeze publishers, studios, and gamers for more money.

Re-Logic recognized that a simple public statement denouncing Unity’s decision wasn’t enough. To show its commitment to open-source game development, the studio pledged to donate $100,000 each to the Godot and FNA game engines. Furthermore, Re-Logic promised to continue supporting these projects with monthly donations of $1,000 each going forward. This move by Re-Logic demonstrates its dedication to fostering an open and accessible game development ecosystem.

The response to Re-Logic’s announcement has been overwhelmingly positive. The gaming community appreciates the studio’s willingness to take a stand against Unity’s fee changes and offer alternative options for developers. Re-Logic’s success in the gaming industry ensures it can afford such a generous donation, but it is important to note that this act of support goes beyond mere financial capabilities. It highlights the studio’s genuine concern for the gaming community and its commitment to maintaining a fair and accessible environment for developers.

Unity’s decision to introduce “Runtime fees” has caused significant upheaval. The company plans to implement these fees from January 1, 2024, with the exact charges dependent on the developer’s subscription plan. Unity initially faced backlash for its fee structure, but a few days later, the company backtracked and pledged to make changes to the policy. It clarified that subscription service owners, such as Microsoft with Game Pass, would be responsible for the fees rather than individual developers. Unity has promised to release more detailed information about the fees in the near future.

This controversy surrounding Unity’s fee changes and Re-Logic’s response highlights the challenges and complexities involved in the game development industry. Developers rely on game engines to create their projects, and any sudden changes in fees can significantly impact their bottom line. However, it is heartening to see developers like Re-Logic stepping up to support open-source alternatives, ensuring that developers have options outside of Unity’s ecosystem.

The gaming community eagerly awaits further updates from Unity regarding its fee structure. In the meantime, Re-Logic’s donation serves as a testament to the power of unity within the industry. By rallying behind alternative open-source game engines, developers can continue to create innovative and unique gaming experiences without the burden of unexpected fees.

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